CCTP-605 Introduction to Digital Animation
Fall for 2016-2017
This hands-on course introduces students to the techniques and technologies common to the digital production of 2D animation.

Throughout the semester, the course will emphasize the historical context of contemporary animation technologies, the instability of mimesis in digital animation, and the role played by interactivity in animation design. Through weekly assignments and an online workbook, the course will foster experimentation, discovery, expression, and critical engagement with media.

Techniques and technologies covered in this course will include:

Animated GIFs
Rotoscoping & Pixelscoping
Digital Cutups
Procedural Animation
Sprites & Interactive Animation
Digital Puppeteering
Bones & IK
Simple Motion capture

At the semester's halfway point, students will begin to storyboard their final project, a :30 short.

Because of the wealth of techniques available to contemporary animators, this class can readily accommodate students without a background in drawing. Note that in addition to the regular class meeting time, this course includes a required "animation studio" component; several animated films and shorts will be provided for students to screen on their own.
Credits: 3
Prerequisites: None

Course syllabi
The following syllabi may help you learn more about this course (login required):
Fall '16: LeMasters, G (file download)
Additional syllabi may be available in prior academic years.
More information
Look for this course in the schedule of classes.

The academic department web site for this program may provide other details about this course.