CCTP-611 Systemic Design for User Experience
Fall for 2016-2017
The emerging interdiscipline of Systemic Design aims to integrate Systems Science and Design in both theory and practice. Systems science, which has been a developing meta-discipline for more than fifty years, represents a holistic worldview and new paradigm for scientific exploration. The combination of systems approaches and ever-increasing computational power has led to numerous breakthroughs in biological, physical, and social sciences as well as the humanities. Design as a practice is quite a bit older, dating back to ancient Greece in the West, but it is still relatively recently that Design has become an academic discipline as well as a practical one. Systems and Design both embrace core concepts such as holism, feedback, iteration, and intentional evolution; however, the two disciplines operate on very different scales. Systems tends to focus on large groups or geographic areas and long time-frames. Design, on the other hand, strives to be human-centered and values deep empathy and improvement of the immediate circumstances. How can these two be reconciled within the field of Systemic Design? This course will focus on User Experience as an area for the rich exploration of the intersections between Systems and Design Thinking. Students should expect to do substantial reading on both the origins and contemporary understandings of both fields in order to identify areas of overlap and conflict and to develop original theoretical approaches that bridge these gaps. Class meetings will be divided into hour-long discussions of readings followed by practical exercises intended to sharpen design skills and provide practical experience in User Experience design.
The following syllabi may help you learn more about this course (login required):
Fall '16: Barba, E. (description, file download)
Additional syllabi may be available in prior academic years.
Other academic years
There is information about this course number in other academic years: